Ch. 2. Getting started with Maple
Ch. 3. Numbers, expressions, functions; Rocket Golf
Ch. 4. Visualizing data, abstract types; electric fields
Ch. 5. Solving equations, differentiation; towers
Ch. 6. Integration; power and energy usage (also 14)
Ch. 7. Matrices and vectors; rotation
Ch. 8. Searching, programming; dipsticks
Ch. 9. Getting started with Java
Ch. 10. Data types, limits, methods; Rocket Golf
Ch. 11. Visualization with Java, classes, packages
Ch. 12. Flow control via logic; projectiles
Ch. 13. Java input and output
Ch. 14. Numerical integration; power and energy usage
Ch. 15. Differential equations with Java and Maple
Ch. 16. Object-oriented programming; complex currents
Ch. 17. Arrays : vectors, matrices; rigid-body rotations
Ch. 18. Advanced objects; baton projectiles
Ch. 19. Discrete math, arrays as bins; bug dynamics
Ch. 20. 2-D arrays : file I/O, PDE's; realistic capacitor
Ch. 21. Web computing, applets, primitive graphics
Ch. 23. LaTeX for mathematics
App. Maple quick reference, debugging help
App. Java quick reference and installing software.