Introduction. Types of online multiplayer games
Intellectual approaches to games
Historical-cultural origins. A Tale in the Desert
Technical constraints. Latency
Rolecoding and social control. Systems of rules
Personality and motivation. Psychological theories and typologies
Non-player character personality
Avatars and characters. Building a bond with an avatar
The quality of avatar relationships
Virtual professions and economies. Work in StarWars Galaxies
Production in World of Warcraft
Division of labor in professions
Social relations inside games. Emergent social organization
Quantitative research on guilds
Implications for external society. The online game penumbra
What people learn in online games