From the Book - First edition.
First generation 1972-1980: From the arcade to the living room
Second generation 1976-1982: The heyday and collapse of the video game industry
Third generation 1983-1990: 8-bits and the Far East
Fourth generation 1987-1996: More detailed and realistic animation
Fifth generation 1993-1999: The advent of the CD-ROM and the LAN Party
Sixth generation 1998-2005: Polygons, textures, and multiplayer online games
Seventh generation 2004-2012: The video game as art
Eighth generation 2011-2021: Motion capture and virtual reality
Ninth generation 2020-: Imagination becomes reality.